The sponsor
The sponsor pool is a public fund: anyone can deposit SOL for shares (the public pool). It pays for each launch's first buy, so creators don't bring SOL for it — only pump.fun's rent and a small deposit they get back. It is repaid with a premium from selling those tokens into the coin's pumps — or, on a coin that never runs, it sells them back at about cost — and it earns 5% of every collected fee. It is never paid from floor money; its one reach into it is a loan from $LOADED's ammo, repaid at 125%.
The pool right now#
The pool moves SOL. Each amount shows in USD at the live SOL price with the SOL under it, or in SOL alone when there is no live price.
- Idle
- $5,971
- 50.61 SOL
- Deployed
- $0 / $35.4K
- 0 / 300.00 SOL
- Launches sponsored
- 0
- Repaid
- $0
- 0 SOL
- Premium earned
- $0
- 0 SOL
- Written off
- $0
- 0 SOL
- Bond per launch
- $5.90
- 0.0500 SOL
- Bonds forfeited
- $0
- 0 SOL
One sponsorship#
At launch the pool sends its one loan — 45 SOL, the principal — into the launch transaction, where it buys the coin's first tokens for the vault. Those tokens are the inventory; what they cost is recorded on the launch, and any SOL the buy didn't spend goes straight back to the pool.
The creator pays one thing into a pool-sponsored launch: a bond of max(0.05 SOL, 3% of the loan), posted when the coin joins the launch queue. The vault holds it on its own, outside the ammo (and any backing), until the sponsorship settles.
How it is repaid#
Only by selling the inventory. When the agent sells inventory tokens into strength (sell_strength) the proceeds run the inventory waterfall:
- 01Backingsold tokens × backing per token · 0 in Floor mode→ backing SOL (Burn / Pulse / Diamond) — the sale must cover it or it fails
- 02Sponsorup to what the sponsor is still owed→ the sponsor pool, or the self-sponsoring creator's claimable balance
- 03Reinforcement, then creditup to what the launch still owes the pool for SOL lent into its floor, then up to what it owes $LOADED for its queue credit→ the sponsor pool (with its premium) · $LOADED's vault, swept by repay_launch_credit
- 04Profiteverything left→ 5% to $LOADED, the rest is an inflow: all ammo in Floor mode; in the other modes 50% backing, 50% ammo
- On Burn, Pulse and Diamond the backing leg comes first, so the tokens returning to circulation bring their backing share with them — backing can't drop to pay the sponsor. Floor mode has no backing leg.
- The sponsor leg is capped at what is still owed. Once the sponsor has its principal back, the creator's open sponsorship closes and their bond becomes claimable; once it has the full 125%, every later inventory sale is all profit for the vault (and backing, on the modes that keep one).
- Inventory sells under the same rules as any vault sale: above the coin's sell threshold (1.3× by default for creator-funded coins, 2× for pool-funded) or its cost, within the impact and window caps.
Recall: the way out of a dead coin#
Most coins never run. From 1 day after launch, the pool's operator key may sell the inventory back with recall_inventory — but only while the coin never ran: its reference must still be below the inventory's sell threshold (1.3× by default for creator-funded coins, 2× for pool-funded — times the floor or the cost, plus 3% for the venue fee). A coin that ran sells its inventory through sell_strength at the full threshold, never through a recall at cost.
- About cost, not a dump. Over every sale of the inventory, strength sales included, the SOL received must stay within 5% of the tokens' cost. So a big first buy whose top was sold into strength can still recall the rest. On a constant-product curve, selling the first buy back returns roughly what it cost minus the venue fee both ways.
- Never into the defended zone. The MC after each recall must stay at least 10% above the floor MC, so a recall can't sell to the vault's own bid.
- Same caps as any vault sale: 10% impact per trade, 30% of the vault's tokens per 2 minutes.
- Same market guards as any vault sale: alone in its transaction, and the spot at most 5% under a reference no older than 2 minutes. How the reference works.
- Settles the position. When the inventory reaches zero, any principal not recovered is written off, the pool's deployed total drops, the creator's open sponsorship closes, and the bond is forfeited to the pool.
On a self-sponsored launch the creator is the sponsor: the same rules, with the creator signing the recall and claiming the repayment. A deferred payback opens recall at 6 h instead, while the coin never ran (no strength sale either), and the agent's crank may sign it for the creator; a waived payback has no recall.
The bond#
A free first buy is something to farm: open many wallets, launch dead coins, let the pool recall them at a small loss each time. The bond puts a price on that: a creator whose coin repays the pool gets it back in full; one whose coin dies leaves it with the pool.
| When the sponsorship settles | The bond | How |
|---|---|---|
| The pool got its principal back in full | Refunded to the creator | Moves to the launch's sponsor_claimable; the creator takes it with claim_sponsor. |
| Principal was written off (a sale or recall emptied the inventory first) | Forfeited to the pool | Paid to the pool's idle SOL inside the settling sale. |
| An admin withdrawal emptied the inventory | Refunded to the creator | Unrepaid principal is written off; the bond moves to sponsor_claimable. |
- The bond is never an inflow: it doesn't raise the floor, and floor money never pays it back.
- Self-sponsored launches post no bond. The pool's setting can be anywhere from 0 to 1 SOL; it is read live here.
What it can reach of floor money#
Floor money is ammo (and, on Burn / Pulse / Diamond, backing SOL). The sponsor is never paid from either:
- The only thing that pays the pool from a launch is the inventory leg of the waterfall, inside a sale of inventory tokens — plus, when the sale settles a written-off sponsorship, the creator's own bond. Ammo and backing SOL are separate balances neither reads. The one way pool SOL enters a vault's ammo is
reinforce_floor, a loan the vault repays from its sale proceeds with the sponsor premium, capped by the pool's NAV. - Recall can't sell into the floor bid, and on the modes with a backing its leg runs before the sponsor's.
- Nothing in the program lets the pool take a vault's SOL. Principal deployed into launches comes back only by the rules above; the LOADED admin, separately, can take the pool's idle SOL (the public pool).
- The one exception is a loan: the pool's operator can borrow part of $LOADED's ammo on the credit line, for the pool or for a launch queue. No other coin's vault can be drawn.
Separately from the sponsor, the platform admin can withdraw a vault's SOL and tokens (admin powers). Recalled tokens go to the market, and whoever buys them may later sell them into the floor bid like any holder. That is the bid doing its job at the floor, not the sponsor reaching the vault.
$LOADED's credit line#
When $LOADED trades far above its floor, part of its ammo sits idle. The pool's operator can borrow it for new launches with draw_floor_credit (for the pool) or draw_launch_credit (for one open queue's shortfall), and the borrower owes it back with a 25% premium. The premium is an inflow to $LOADED — all ammo, since $LOADED is a Floor coin — and can raise its floor.
- Only $LOADED, only ammo. The draw reads the $LOADED launch named in the platform account and takes from its ammo. The stored floor doesn't move on a draw; its strength does, and the bid at the floor is thinner until the pool repays.
- Only when $LOADED is far above its floor. $LOADED's reference price (no older than 2 minutes) and its current spot must both be at least 3× its stored floor (
RefStale,CreditBelowTrigger), and the reference must have held there for 10 minutes (CreditTriggerNotHeld). - Capped. Credit lent stays ≤ 25% of $LOADED's ammo plus credit lent (
CreditLimit), and the ammo left stays ≥ 0.01 SOL. - Only when the pool is short. A draw needs the pool unable to fund one largest first buy from the SOL it may spend on launches (
CreditNotNeeded), and what the pool owes must stay ≤ 20% of its NAV (CreditNavLimit). With nothing owed, a new draw waits 7 days after the last one (CreditCooldown), so a draw → repay → draw loop can't pull premium out of the pool. The premium is a loss to depositors the moment it is drawn. - Repaid at 125%.
repay_floor_creditmoves idle pool SOL to $LOADED, principal back to ammo first, then the premium as an inflow. Before 7 days after the last draw, only the pool's authority or operator may repay, and only everything owed at once (CreditNotDue). From then on anyone may, leaving one largest first buy (45 SOL) idle while the pool is enabled. The premium is fixed at the draw, so a stranger can't force early repayment. - What stays in the pool. Withdrawals and admin withdrawals stop at idle SOL minus everything owed to $LOADED. New launches may spend the drawn principal itself — that is what it is for — but stop at idle minus queued withdrawals minus the premium still owed.
Limits that protect the pool#
- At most 300 SOL deployed at once, and at most 300 SOL of new sponsorships per day.
- 1 open sponsorship per creator wallet, and 1 day between sponsored launches.
- The pool can be switched off for new launches; existing sponsorships are unaffected.
Funding the pool
Anyone can deposit SOL for shares and withdraw them through a queue: the public pool. The pool's live numbers are on the sponsor pool page.